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 [1] Wind Magic [50,000 J]

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[1] Wind Magic [50,000 J] Empty
PostSubject: [1] Wind Magic [50,000 J]   [1] Wind Magic [50,000 J] EmptyFri Jul 10, 2015 1:54 pm

[1] Wind Magic [50,000 J] Latest?cb=20120830134747

Name: Wind Magic

Type: Caster

Element: Air

Description: This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range, they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind.

Strengths: Wind is both a good offensive and defensive magic. The users of wind magic can use a supplementary spell to attain flight. It is strong against fire magic. Air is everywhere so spells can be generated relativly quickly. Wind is also an element that could be easily mastered.

Weaknesses: The supplementary flight spell can only allow you to hover and can only effect the caster. Wind is weak against the earth element. People who are rigid and more built on the tough side will find it hard to mater Wind magic.
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[1] Wind Magic [50,000 J]
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