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 [2] 3rd Horsemen: Pestem [100,000 J]

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Hiroko

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PostSubject: [2] 3rd Horsemen: Pestem [100,000 J]   Fri Aug 14, 2015 10:12 pm

Name: 3rd Horsemen: Pestem

Type: Holder

Element: Darkness

Description: Pestem, is the third of the four horsemen supposed to ride in the apocalypse. Pestem is sealed in a silver ring with a little purple stone on it. The item has the power to create a huge, but not infinite, amount insects from his stomach. These insects are similar to locusts. These can eat any non magical target (except for items) and can move together to form clouds of insects in order to offensively fight in combat. The user can also talk to insects and control normal insects with spells or talk to animals as well (with spells).

Strengths:
-The insects can be used for many things, just to damage, or maybe to spy for example.

Weaknesses:
-The user itself has no melee techniques with this this magic, meaning he can be vulnerable in close combat.





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Last edited by Hiroko on Sat Aug 15, 2015 10:44 am; edited 2 times in total
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PostSubject: Re: [2] 3rd Horsemen: Pestem [100,000 J]   Fri Aug 14, 2015 10:54 pm

Hiroko wrote:
Name: 3rd Horsemen: Pestem

Type: Holder

Element: -

Every magic must have an element

Description: Pestem, is the second of the four horsemen supposed to ride in the apocalypse. Pestem is sealed in a (Item opened for anyone who buys the magic, though it can only be a necklace, ring or something similar). The item has the power to create a huge, but not infinite, amount of dark smog. The smog can poison enemies or completely kill trees and plants. The smog can be manipulated and it even has explosive capabilities to cause some powerful burning damage. The user can also manipulate and create from his stomach some sort of strange flying flie-like insect able to suck magic power from people and kill leaving creatures (T0 npc, in other words, extras).

You must specify the item. The buyer cannot choose the item. Specify that this does not effect any trees/plants that are generated or controlled by magic, basically if it has a magical property or not. This magic cannot suck magic power from people.

Strengths:
-This has a big amount of uses, from poison to burning and bitting damage.

Poison damage is exclusive to poison elemental magics and only staff can give out poison elemental magics. There is no such thing as "biting damage"

Weaknesses:
-Close range is the user's weakness since the magic isn't very fast and can't really do much from close.

This magic can't have any speed reductions if that's what you mean by "the magic isn't very fast"
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Hiroko

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PostSubject: Re: [2] 3rd Horsemen: Pestem [100,000 J]   Sat Aug 15, 2015 10:44 am

Done I think, I changed it





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PostSubject: Re: [2] 3rd Horsemen: Pestem [100,000 J]   Sat Aug 15, 2015 3:21 pm

are the bugs summons or just regular spells?
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Hiroko

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PostSubject: Re: [2] 3rd Horsemen: Pestem [100,000 J]   Sun Aug 16, 2015 12:15 pm

The idea is to have them be regular spells, but if they want to have one summons of a specific insetc, like a biger one or something like that, I would think it's possible





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PostSubject: Re: [2] 3rd Horsemen: Pestem [100,000 J]   Sun Aug 16, 2015 2:34 pm

if you have summons, you can't have normal spells along with it
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Hiroko

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PostSubject: Re: [2] 3rd Horsemen: Pestem [100,000 J]   Fri Aug 21, 2015 9:40 pm

Oh, then just regular spells. ^^





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PostSubject: Re: [2] 3rd Horsemen: Pestem [100,000 J]   Fri Aug 21, 2015 9:47 pm

100,000 J
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