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 [1] 1st Horsemen: Bellum [60,000 J]

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Hiroko

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PostSubject: [1] 1st Horsemen: Bellum [60,000 J]   Fri Aug 14, 2015 10:01 pm

Name: 1st Horsemen: Bellum

Type: Holder

Element: Darkness

Description: Bellum, is the first of the four horsemen supposed to ride in the apocalypse. Bellum is sealed in a 2 meter Spear able to cause blunt AND slashing damage. The item has the power to give the user a huge amount of strength, vitality and basically make him a super warrior by enhancing his body directly by using the power of war. With spells, the user may also focus energy in a single blow to make a little ranged punch, kick or any other simple attack.

Strengths:
-The user becomes a incredibly powerful human able to physically match the strongest of the mages with ease.

Weaknesses:
-The range of each spell has to be halved because of the self targeting main power. Meaning if a D rank is 10 meters, it would reduce to 5 at max range.





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Last edited by Hiroko on Sat Aug 15, 2015 10:22 am; edited 2 times in total
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PostSubject: Re: [1] 1st Horsemen: Bellum [60,000 J]   Fri Aug 14, 2015 10:39 pm

Hiroko wrote:
Name: 1st Horsemen: Bellum

Type: Holder

Element: -

There must be an element for this magic

Description: Bellum, is the first of the four horsemen supposed to ride in the apocalypse. Bellum is sealed in a (Item opened for anyone who buys the magic, though it can't be a ranged weapon). The item has the power to give the user a huge amount of strength, vitality and basically make him a super warrior by enhancing his body directly by using the power of war. This also makes the user a very good tactician in combat and gives him the ability to feel allies nearby and smell a incoming fight or future blood.

The item must be specified in a holder item magic. The item does note give any passive abilities but buffs may be an alternative. If buffs are included though, this must be a primary only magic. The magic itself cannot give the user any passive abilities.

Strengths:
-The user becomes a incredibly powerful human able to physically match the strongest of the mages with ease.

If this is referring to buffs, please state that

Weaknesses:
-This magic can only enhance the user directly and maybe make some energy in his fist for example to throw a huge blast with a punch.

If this has buffs, then this should be a primary only magic
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Hiroko

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PostSubject: Re: [1] 1st Horsemen: Bellum [60,000 J]   Sat Aug 15, 2015 10:22 am

Done, no passive buffs





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PostSubject: Re: [1] 1st Horsemen: Bellum [60,000 J]   Sat Aug 15, 2015 3:14 pm

Are you sure you want that weakness?
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Hiroko

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PostSubject: Re: [1] 1st Horsemen: Bellum [60,000 J]   Sun Aug 16, 2015 12:15 pm

Yes, I don't want it to be a ranged magic, but just erasing all ranged spells would be too much in my opinion, so I'll just weaken them





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PostSubject: Re: [1] 1st Horsemen: Bellum [60,000 J]   Sun Aug 16, 2015 2:37 pm

Alright

60,000 J
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